Animation II

Base Knowledge

– Basic knowledge in composition and editing of digital images in Adobe Photoshop (raster) and Adobe Illustrator (vector); – Basic knowledge of video and audio editing.

Teaching Methodologies

6.1 The methodological choices conducive to the fulfillment of the program of the course will focus on two key educational components:

– Theoretical component – oral presentation oriented to the estimated contents;

– Practical component – work development under the teacher guidance.

6.2 The assessment in the curricular unit will take place, at the option of the student, in one of the following ways:

– Continuous evaluation;

– Evaluation by exam.

The evaluation in those modalities will obey criteria that will be explained in the statements and/or other elements presented, according to the following components and weights:

CONTINUOUS EV.

– In-person participation – 10% weight in the global assessment;

– Individual work – 90% weight in the global assessment.

EV. BY EXAM

– Theoretical component – 30% weight in the overall assessment of the exam;

– Practical component – 70% weight in the exam’s global assessment.

Learning Results

3.1 Understand the concepts and terminology of the composition and 3D animation, integrating the basic principles of the discourse of animation. Make know the sociocultural and historical context of this discipline and know the concepts and terminology of the composition and 3D animation, integrating the basic principles of animation.
3.2 Know how to operate and manipulate digital technology equipment of 3D modelling and animation.
3.3 Ability to apply lightning and textures into environments, in a realistic or creative way.
3.4 Ability to animate solids and figures, as well as cameras, with technical and aesthetics skills.

Program

4.1 CONTEXTUALIZATION OF 3D ANIMATION IN VISUAL CULTURE

4.1.1 Theoretical contextualization of audiovisual arts in contemporary;

4.1.2 Application of 3D animation on the authoring process, presentation of companies, artistic productions, and support of relevant interest for future professionals in the area.

4.2 MODELLING

4.2.1 Instructions for use of 3D modeling tools.

4.2.2 Modeling of simple and complex structures.

4.3 TEXTURES AND LIGHTING

4.3.1 Proper use of textures and materials modes.

4.3.2 Application of realistic lighting and creative lighting.

4.4 ANIMATION

4.4.1 Simple animation objects, taking into account their structural specificity.

4.4.2 Animation of cameras: simulating camera moves and sequences.

Curricular Unit Teachers

Grading Methods

Continuing Evaluation
  • - Individual and/or Group Work - 90.0%
  • - Attendance and Participation - 10.0%
Exam
  • - Theoretical Component - 30.0%
  • - Practical Component - 70.0%

Internship(s)

NAO

Bibliography

Alley, T. (2005). Exploring 3D Modeling with Cinema 4D R9. Idea Group Inc.

Gallardo, A. (2001). 3D Lighting: History, Concepts and Techniques. Massachussets: Charles River Media.

Greyscalegorilla (2015). Tools and Training for 3D. Link: http://greyscalegorilla.com

Heller, S. & Womack, D. (2008). Becoming a Digital Designer. John Wiley & Sons, Inc.

http://www.schoolofmotion.com 03-01-2022 12:53 – Pedro José de Jesus Vale Vaz

Iamag (2015) Cinema 4D Tutorials, Link: http://www.iamag.co

Korenman, J. (2015) You are an Impostor. Florida School Of Motion Inc. Link:

Maestri, G. (1999). Animação digital em 3D.  Market Books.

Masters, M. (2015). How to Get Started with 3D. Link: https://www.pluralsight.com/blog/film-games/howto-get-started-in-3d

Powers, A. (2004). Cinema 4D – The Artist’s Projects Source Book.  CMP Bookes.

Prominto Lab (2015) Cinema 4D Tutorials, Cairo, Egypt. Link: http://www.promintolab.com/