Multimedia Laboratory I

Base Knowledge

Basic knowledge of multimedia (image, sound, computer and communication).

Teaching Methodologies

This curricular unit aims to provide an eminently practical experience, where the fulfillment of activities integrated in a project leads to contact with the established learning objectives. Teaching methodologies include the involvement and accountability of students in the conception, development and implementation of a project, monitored by the teacher staff in view of its rationale and ultimate goal.

The assessment methodology values meeting project deadlines and goals by classifying the integration of learning objectives and end product requirements. This project values working together (80%), without prejudice to evaluating the students also individually according to their attendance, contributions throughout the classes and the presentation of the work (20%). Although involvement in a project is recommended, the assessment by exam consists of a practical component (100%).

Learning Results

After attending this course, the student should be able to:

• communicate visual and sound messages to a specific audience using communication/information models;
• know how to select, analyze and design graphic and sound products according to communicational, aesthetic and functional criteria;
• know how to define, organize and lay out content, and to interpret and integrate in multidisciplinary projects;
• design and edit products for digital publishing;
• publishing static content on an online platform.

Program

The curricular unit comprises the following contents:

• communicate through visual (e.g., photography) and sound information;

• planning and information gathering;

• content hierarchy;

• management phases of a content production project: from rationale to execution and publication;

• definition and execution of individual and team projects;

• production of digital content.

Curricular Unit Teachers

Grading Methods

Continuing Evaluation
  • - Individual and/or Group Work - 80.0%
  • - Attendance and Participation - 20.0%
Exam
  • - Exam - 100.0%

Internship(s)

NAO

Bibliography

Adams, R., Hnatiuk, D., & Weiss, D. (2017). Music supervision: The complete guide to selecting music for movies, tv, games & new media (2nd ed.). Omnibus Press.

Carroll, B. (2019). Writing and editing for digital media (4th ed.). Routledge.

Collins, M. J. (2017). Pro HTML5 with CSS, JavaScript, and multimedia: Complete website development and best practices. Apress.

Dunham, R. S. (2020). Multimedia reporting: How digital tools can improve journalism storytelling. Springer Nature.

Fehrle, J. & Schäfke-Zell, W. (2019). Adaptation in the age of media convergence. Amsterdam University Press.

Flanagan, D. (2020). JavaScript – The definitive guide: Master the world’s most-used programming language (7th ed.). O’Reilly Media.

Latin, M. (2021). Better web typography for a better web. Blurb.

Leonard, N., Way, A., & Santune, F.  (2020). Web and digital for graphic esigners. Bloomsbury Visual Arts.

MacDonald, M. (2013). HTML5: The missing manual (2nd ed.). O’Reilly Media.