Popular Toys and Games

Base Knowledge

Not applicable

Teaching Methodologies

The methodology adopted follows the principle of integration of theoretical knowledge in the practical
intervention component. Thus, the theoretical framework will be achieved in the classes, using the oral
exposition and the audiovisual equipments, and indication of referenced documents for the study of the
programmatic contents. The contents, of the dominant practice component, will be taught focusing the motor
experimentation, observation and analysis of tasks behaviour, proposed games and activities. It’s also
requested the concretization of practical works concerning the observation and measurement of the motor
behaviour. Will also be developed a workshop that allows to the master’s students develop the main principles
used in the construction of popular toys.
Will be used the ESEC e-learning platform to supervise the work of the master’s students.
This curricular unit will be evaluated through a theoretical-practical work in the aim of one of the programmatic
contents.

Learning Results

1. Know the taxonomies and typologies of toys and popular games and its usefulness in and to the
development of motor skills.
2. Develop the principles for the construction of popular toys.
3. Experiment and analyze practical situations, enabling the design and organization of activities that include
popular toys and games, that aimed the early motor development.

Skills:
1. Understanding the role of popular games and toys in the process of the early motor development;
2. Build popular toys involving motor activities for their use.
3. Select games and toys in genuinely form to conceive adapted forms of them, taking into account the criteria of suitability to the subjects and safety.

4. Organize playful-motor activities, through the genuine practices or adapted popular games and toys, aiming

the early motor development.

Program

1. Popular Toys
1.1. Taxonomy and typology of popular toys
1.2. Popular toys of motor dominance
1.3. Popular toys construction involving motor activities for their use
2. Popular Games
2.1. Taxonomy and typology of popular games
2.2. Popular games and motor skills

Curricular Unit Teachers

Grading Methods

Evaluation
  • - This curricular unit will be evaluated through a theoretical-practical work in the aim of one of the programmatic contents. - 100.0%

Internship(s)

NAO

Bibliography

Bragada, J. (2002). “Jogos tradicionais e o desenvolvimento das capacidades motoras na escola”. Lisboa:
Centro de estudo e formação desportiva.
Cabral, A. (1998). “Jogos Populares Infantis”. Lisboa: Notícias Editorial.
Cabral, A. (1985). “Jogos Populares Portugueses”. Porto: Editorial Domingos Barreira.
Guedes, M. (1989).” Jogos Tradicionais Portugueses”. 2.ª Edição. Lisboa: Instituto Nacional de Desportos,
Divisão de Documentação e Informação.
Lavga, P. & Olaso, S. (1999). “1000 Juegos e Deportes Populares y Tradicionales”. Barcelona: Paidotribo.
Mendes R. & Dias, G. (2006). “Jogos tradicionais portugueses: estudo sobre o seu ensino em escolas do 1º
CEB em Coimbra”. Gaia: Congresso Nacional de Educação Física.