MATHDIGGER

Description

Action: KA2 Partnerships for cooperation and exchanges of practices

The MATH-DIGGER project – MATHematics Digital Escape Rooms platform enables all partners to increase the quality and relevance of their activities, to develop and reinforce their networks of partners, to increase their capacity to operate jointly at transnational level, boosting internationalization of their activities and through exchanging or developing new practices and methods as well as sharing and confronting ideas. The way to achieve this is by the development of MATH-DIGGER, as a free tool to maximize students’ enjoyment, engagement and motivation in their learning process. The partners will propose and share exciting exercises and problems, mostly based in real world problems, and these will be solved by students in a virtual reality framework at MaxWhere. This virtual environment elevates the digital experience by stimulating the 3D awareness of the brain in a unique manner. We intend to move swiftly towards ‘game-based learning’. The novel generation of students, known as Gen-Zers, were born in the digital world, being exposed to the internet, mobiles, and social interfaces, since early youth. They feel comfortable with cross-information from several sources and to move quickly from online to offline environments. They need to be challenged, want to be trendy and to take advantage of their digital literacy, to learn new things and do that in new environments. Higher Education institutions (HEIs) are at the front row to make and promote changes, and they have the human and scientific knowledge to make it happen. With the constant and colossal changes in the marketplace, the technical skills taught at HEIs `today’ will no longer be of any utility `tomorrow’, being the time difference between `today’ and `tomorrow’ narrower each day.