Base Knowledge
N/A
Teaching Methodologies
Teaching Methods
The methodological options leading to the fulfillment of the curricular unit program will focus on the following pedagogical strategy:
- Oral presentation focused on the expected contents;
- Development of works under teaching guidance.
Assessment Methods
The assessment in the curricular unit will take place, at the student’s option, in the following modalities:
- Continuous evaluation;
- Exam.
The evaluation in those modalities will obey criteria that will be explained in the statements and/or other elements presented, according to the following components and weights:
Continuous Evaluation
- Exercise 1 – 40% in the global assessment;
- Exercise 2 – 60% in the global assessment.
Exam
- Practical component – 100% weight in the overall assessment of the exam.
Learning Results
- Intended learning outcomes (knowledge, skills, and competencies to be developed by students) 3.1 To use specific software for representation in technical drawings;
- To produce and display forms and spaces in a three-dimensional environment;
- To know virtual modeling tools;
- To use tools to create technical drawings through modeling;
- Knowledge of the rendering techniques;
- To know how to present a product by using digital tools.
Program
Technical drawing – digital representation
- Software
- Fundamentals concepts
- Initiation and graphic area
- Coordinate systems
- Auxiliaries functions
- Fundamental commands for drawing in 2D software
- Elementary entities
- Auxiliaries lines
- Text
- Dimensioning
- Different types of dimensioning
- Printing
Digital modeling
Presentation of the three-dimensional modeling software interface
- Introduction to the software
- Interface presentation
- Fundamental concepts
3D Modeling
- Component structure
- Modeling Tools
- Mograph and instance cloning systems;
- Optimization, subdivision, and correction of three-dimensional mesh;
- 4.2.3 Product Presentation;
Materials
- Importing textures
- Types of projection on a three-dimensional surface
- Lighting
- Environments
- Cameras
- Rendering
- Compositing: Optimization of rendering in post-production.
Grading Methods
Exercise 1 - 40.0%
Exercise 2 - 60.0%
ExamenExam - 100.0%
Internship(s)
NAO
Bibliography
Alley, T. (2005). Exploring 3D Modeling with Cinema 4D R9. London: Idea Group Inc.
Arlindo S., Dias, J. & Sousa, L. (2002). Desenho Técnico Moderno. Lidel.
Block, J. & Leisure, J. (1987). Understanding three dimensions. Prentice-Hall
Campbell, N. and Schmidt, C. (2020). Introduction to Cinema 4D. Consulta em: https://training.greyscalegorilla.com/courses/introduction-to-cinema-4d
Cunha, L. (1999). Desenho Técnico. Fundação Calouste Gulbenkian.
Crook, I. e Beare, P. (2016) Motion Graphics, Principles and practices from the ground up. Bloomsbury.
Leach, S. L. (2020). AutoCAD 2021. Publicações de SDC.
Paschoarelli, L. & Silva, J. (2013). Design ergonómico – Estudos e Aplicações. Canal6Editora.
Schneider, W. (2008). Desenho Técnico Industrial. Hemus.
Shaw, A. (2015). Design for Motion: Fundamentals and Techniques of Motion Design. Routledge
Woodson, W., Tillman, B. & Tillman, P. (1992). Human factor design handbook. McGraw-Hill.