Digital Modelling

Base Knowledge

N/A

Teaching Methodologies

Teaching Methods
The methodological options leading to the fulfillment of the curricular unit program will focus on the following pedagogical strategy:

  • Oral presentation focused on the expected contents;
  • Development of works under teaching guidance.

Assessment Methods
The assessment in the curricular unit will take place, at the student’s option, in the following modalities:

  • Continuous evaluation;
  • Exam.

The evaluation in those modalities will obey criteria that will be explained in the statements and/or other elements presented, according to the following components and weights:

Continuous Evaluation

  • Exercise 1 – 40% in the global assessment;
  • Exercise 2 – 60% in the global assessment.

Exam

  • Practical component – 100% weight in the overall assessment of the exam.

Learning Results

  1. Intended learning outcomes (knowledge, skills, and competencies to be developed by students) 3.1 To use specific software for representation in technical drawings;
  2. To produce and display forms and spaces in a three-dimensional environment;
  3. To know virtual modeling tools;
  4. To use tools to create technical drawings through modeling;
  5. Knowledge of the rendering techniques;
  6. To know how to present a product by using digital tools.

Program

Technical drawing – digital representation

  1. Software
  2. Fundamentals concepts
  3. Initiation and graphic area
  4. Coordinate systems
  5. Auxiliaries functions
  6. Fundamental commands for drawing in 2D software
  7. Elementary entities
  8. Auxiliaries lines
  9. Text
  10. Dimensioning
  11. Different types of dimensioning
  12. Printing

Digital modeling

Presentation of the three-dimensional modeling software interface

  1. Introduction to the software
  2. Interface presentation
  3. Fundamental concepts

3D Modeling

  1. Component structure
  2. Modeling Tools
  3. Mograph and instance cloning systems;
  4. Optimization, subdivision, and correction of three-dimensional mesh;
  5. 4.2.3 Product Presentation;

Materials

  1. Importing textures
  2. Types of projection on a three-dimensional surface
  3. Lighting
  4. Environments
  5. Cameras
  6. Rendering
  7. Compositing: Optimization of rendering in post-production.

Grading Methods

Continuing Evaluation

Exercise 1 - 40.0%

Exercise 2 - 60.0%

Examen

Exam - 100.0%


    Internship(s)

    NAO

    Bibliography

    Alley, T. (2005). Exploring 3D Modeling with Cinema 4D R9. London: Idea Group Inc.
    Arlindo S., Dias, J. & Sousa, L. (2002). Desenho Técnico Moderno. Lidel.

    Block, J. & Leisure, J. (1987). Understanding three dimensions. Prentice-Hall
    Campbell, N. and Schmidt, C. (2020). Introduction to Cinema 4D. Consulta em: https://training.greyscalegorilla.com/courses/introduction-to-cinema-4d
    Cunha, L. (1999). Desenho Técnico. Fundação Calouste Gulbenkian.

    Crook, I. e Beare, P. (2016) Motion Graphics, Principles and practices from the ground up. Bloomsbury.
    Leach, S. L. (2020). AutoCAD 2021. Publicações de SDC.
    Paschoarelli, L. & Silva, J. (2013). Design ergonómico – Estudos e Aplicações. Canal6Editora.
    Schneider, W. (2008). Desenho Técnico Industrial. Hemus.
    Shaw, A. (2015). Design for Motion: Fundamentals and Techniques of Motion Design. Routledge
    Woodson, W., Tillman, B. & Tillman, P. (1992). Human factor design handbook. McGraw-Hill.