3D Animation

Base Knowledge

General digital image editing skills.

Mastery of communication and visual composition.

Mastery of the principles of graphic design.

Teaching Methodologies

The methodological choices conducive to the fulfillment of the program of the course will focus on two key educational components:

– Theoretical component – oral presentation oriented to the estimated contents;

– Practical component – work development under the teacher guidance.

 

Learning Results

Understand the sociocultural and historical context in which this visual area is developed, perceiving the concepts and terminology of composition and 3D animation, integrating the basic principles of its discourse.

Know how to operate and manipulate software for 3D modeling, compositing, and animation.

Ability to apply lightning and textures into environments, in a realistic or creative way.

Ability to animate three-dimensional models, as well as cameras, with technical and aesthetic dexterity.

Program

CONTEXTUALIZATION OF 3D ANIMATION IN VISUAL CULTURE

  1. Theoretical contextualization of computer-assisted audiovisual arts in contemporary;
  2. Visual language building blocks and design principles applied to the discourse of temporal composition;
  3. Areas of applicability of 3D Animation in the context of digital design: authoring process, process in industry, artistic productions, commercial productions.

MODELLING

  1. Instructions for use of 3D modeling tools.
  2. Modeling of simple and complex structures.

TEXTURES AND LIGHTING

  1. Proper use of textures and materials modes.
  2. Application of realistic lighting and creative lighting.

ANIMATION

  1. Simple animation objects, taking into account their structural specificity.
  2. Animation of cameras: simulating camera moves and sequences.

Curricular Unit Teachers

Pedro José de Jesus Vale Vaz

Grading Methods

Continuing evaluation
  • - Attendance and Participation - 10.0%
  • - Individual and/or Group Work - 90.0%
Exame
  • - Theoretical component - 30.0%
  • - Practical component - 70.0%

Internship(s)

NAO

Bibliography

Alley, T. (2005). Exploring 3D Modeling with Cinema 4D R9. Idea Group Inc.
Gallardo, A. (2001). 3D Lighting: History, Concepts and Techniques. Charles River Media.
Maestri, G. (1999). Animação digital em 3D. Market Books.
Powers, A. (2004). Cinema 4D – The Artist’s Projects Source Book. CMP Bookes.
Heller, S./ Womack, D. (2008) Becoming a Digital Designer. John Wiley & Sons, Inc.
Korenman, J. (2015). You are an Impostor. Florida School Of Motion Inc. Link: http://www.schoolofmotion.com 03-01-2022 12:53 – Pedro José de Jesus Vale Vaz 5
Greyscalegorilla (2015). Tools and Training for 3D. Link: http://greyscalegorilla.com
Iamag (2015). Cinema 4D Tutorials, Link: http://www.iamag.co
Prominto Lab (2015). Cinema 4D Tutorials, Cairo, Egypt. Link: http://www.promintolab.com/
Masters, M. (2015). How to Get Started with 3D. Link: https://www.pluralsight.com/blog/film-games/howto-get-started-in-3d
Campbell, N. and Schmidt, C.