Base Knowledge
Basic concepts of programming, algorithms and data structures.
Teaching Methodologies
The following teaching methodologies are used in this course:
1. Expository method: explanatory method where theoretical foundations and concepts are presented by the teacher and discussed with the class. Concepts and information will be presented to students through, for example, slide presentations or oral discussions. It will be used in classes to structure and outline the information.
2. Demonstrative method: based on the example given by the teacher of a technical or practical operation that one wishes to be learned. It focuses on how a given operation is carried out, highlighting the most appropriate techniques, tools and equipment. It will be used, for example, in practical and laboratory classes.
3. Interrogative method: process based on verbal interactions, under the direction of the teacher, adopting the format of questions and answers. It allows for greater dynamics in the classroom and consolidates learning. It will be used, for example, to remember elements of previous classes and in revisions of the lectured content.
4. Active methods: pedagogical techniques will be used in which the student is the center of the learning process, being an active participant and involved in his own training. The teacher assumes the role of facilitator, stimulating critical thinking, collaboration, creativity and student autonomy. They will be applied in classes to achieve a dynamic and more lasting learning environment.
Learning Results
Upon completion of UC, students should be able to:
1. Identify the future evolution of computers based on the knowledge of their evolution until today.
2. Express the basic mathematical and logical operations and different ways of representing numerical and non-numerical quantities.
3. Identify the general architecture of computers.
4. Develop algorithms and implement programs and \ or procedures in low-level languages.
5. Identify different techniques to increase the processing speed of applications, both in terms of hardware and software.
6. Use microcontrollers to acquire and control analog and digital signals as well as communicate the microcontroller with a computer.
Program
1. Brief history of computers
2. Review of fundamental concepts for computer architecture
a) Bits, Bytes, Words
b) Numbers representation in different bases
c) Operations with numbers on different bases
d) Negative numbers representation
e) Floating points
f) Nonnumeric data representation
3. General architecture of computers
a) General organization of a CPU
b) Different types of BUS
c) Device I / O
4. 80XXX architecture.
a) Architectures CISC / RISC
5. Memory organization
a) Memory hierarchies
b) Real mode / protected mode
c) Virtual memory
d) Cache memory
e) Memory alignment and its influence on performance.
6. Introduction to low-level Programming
a)Instructions
b) Subroutines
c) interrupts
7. Techniques for speed optimizing
a) Pipeline
b) SIMD
c) Superscalar architecture
d) Forecast jumps
e) Speculative execution
8. Introduction to microcontrollers
a. Basics for using Arduino
b. Read analog and digital signals
c. Control analog and digital signals
d. Communications between Arduino and Computer
e. Interrupts in Arduino: advantages and limitations
Curricular Unit Teachers
Gonçalo Miguel Santos MarquesGrading Methods
- - final group project - 35.0%
- - individual practical work - 30.0%
- - one or more written tests - 35.0%
- - a written test - 65.0%
- - an individual project - 35.0%
Internship(s)
NAO
Bibliography
Arroz, G., Monteiro, J. C., & Oliveira, A. (2007). Arquitectura de Computadores, dos Sistemas Digitais aos Microprocessadores. IST
Delgado, J., & Ribeiro, C. (2014). Arquitectura de Computadores (5th ed.). FCA.
Monk, S. (2018). Programming Arduino Next Steps: Going Further with Sketches (2nd ed.). McGraw Hill.