Description
Action: KA2 Partnerships for cooperation and exchanges of practices
The MATH-DIGGER project – a Digital Mathematics Escape Room platform – enables all partners to increase the quality and relevance of their activities, develop and strengthen their collaboration networks, and expand their capacity to operate together on a transnational level, thus promoting the internationalization of their actions through the exchange or development of new practices and methods, as well as the sharing and confrontation of ideas. The achievement of these objectives is made possible by the development of MATH-DIGGER, designed as a free tool designed to maximize students’ enjoyment, engagement and motivation in their learning process.
The partners commit to proposing and sharing thought-provoking exercises and problems, predominantly anchored in real-world issues, which will be solved by students in a virtual reality environment hosted on MaxWhere. This virtual environment enhances the digital experience by stimulating the brain’s three-dimensional perception in a unique way.
We intend to rapidly progress towards ‘game-based learning’. The new generation of students, known as Gen-Zers, were born into the digital world and have been familiar with the internet, mobile devices and social interfaces since their youth. They are comfortable integrating information from different sources and quickly transitioning between online and offline environments. They crave challenges, want to stay up-to-date and use their digital skills to acquire new knowledge and do so in innovative environments. Higher Education Institutions (HEIs) are at the forefront of promoting and implementing change, holding the human and scientific knowledge necessary to make it happen. Given the constant and significant changes in the market, the technical skills currently taught in HEIs will no longer be relevant tomorrow, with the time gap between ‘today’ and ‘tomorrow’ becoming increasingly narrower with each passing day.