Base Knowledge
N/A
Teaching Methodologies
6.1 The methodological options will focus on three main pedagogical components: oral presentation focusing on the intended contents; study and presentation of works/productions; development of works under faculty guidance.
6.2 Continuous evaluation
The works to be carried out will be a maximum number of 3 and the evaluation will obey criteria that will be explained in the statements and/or other elements presented.
Theoretical-practical and practical component (Individual Projects) – 100%
The scale that appears in the frequency schedule, resulting from the continuous evaluation, is: 0 -20.
The CU can only be carried out by continuous evaluation.
Learning Results
3.1 Mastery of concepts, principles and terminologies of motion design in visual culture;
3.2 Acquire knowledge in digital illustration in contemporaneity, moving image and basic principles of animation;
3.3 Master the editing tools;
3.4 Develop project(s) with animated illustrations and digital media.
Program
4.1 Contextualization of motion design in visual culture;
4.2 Digital illustration in contemporaneity;
4.3 Moving image and basic principles of animation;
4.4 Planning digital animation and editing tools;
4.5 Development of animated illustrations and digital media.
Grading Methods
- - Theoretical-practical and practical component (Individual Projects) - 100.0%
Internship(s)
NAO
Bibliography
Blazer, L. (2019). Animated Storytelling. Peachpit Press
Colette, J. & Shaw, A. (2022). Motion Design Toolkit: Principles, Practice, and Techniques. Routledge
Crook, I. & Peare, P. (2016) Motion Graphics: Principles and Practices from the Ground Up. Fairchilld Books
Williams, R. (2009). The Animator’s Survival Kit. Faber and Faber.
Shaw, A. (2019). Design for Motion: Fundamentals and Techniques of Motion Design [2.ª Ed.]. Routledge
Stone, R. B. (2018). The Theory and Practice of Motion Design: Critical Perspectives and Professional Practice. Routledge