Interaction Design

Base Knowledge

N/A

Teaching Methodologies

6.1 The methodological options will focus on three fundamental pedagogical components:
oral exposition focused on the expected contents;
study and presentation of works/productions;
development of works under teacher guidance.
6.2 The curricular unit may be held in the continuous assessment or examination modalities.
The evaluation in those modalities will obey criteria that will be explained in the statements. Continuous assessment results from the following components – Attendance and participation – 10%; Performance in group work – 50%; Individual performance – 40%.
The exam will have a theoretical component with a weight of 40% and a practical component with a weight of 60%.

Learning Results

3.1 Relate man, technology and artifact in contemporary society, with reference to interaction design.
3.2 Understand concepts, principles and methodologies applied to project design in interaction design.
3.3 Perceiving and reflecting on new approaches in interaction design.
3.4 Understand the role of Design and Interaction Design in applied research.

Program

4.1 Man, artifact and technological mediation
4.1.1 Uses and Meanings of Artifacts
4.1.2 Technology and society – the post-digital
4.2 Interaction
4.2.1 What is the interaction design
4.2.2 Understand and conceptualize the interaction
4.3 New approaches to interaction design
4.3.1 The intangibility of the product
4.3.2 Design of / for the experiment
4.3.3 Design of / for behavior
4.3.4 Social interaction
4.3.5 Emotional interaction
4.3.6 New interfaces
4.4 Design applied in interaction
4.4.1 Processes and methodologies
4.4.2 Design, prototyping and construction
4.4.3 Case studies
4.4.4 Applied project
4.4.5 Project evaluation

Grading Methods

Examen
  • - Theoretical Component - 40.0%
  • - Practice Component - 60.0%
Continuing Evaluation
  • - Individual and/or Group Work - 50.0%
  • - Individual performance - 40.0%
  • - Attendance and Participation - 10.0%

Internship(s)

NAO

Bibliography

Smith-Jackson, T., Resnick, L. & Johnson, K. (2019). Cultural ergonomics : theory, methods, and applications. CRC Press.
Demir, E. (2008). The Field of Design and Emotion: Concepts, Arguments, Tools and Current Issues. METU JFA 1 (1). 135.
Hook, K. (2018). Designing with the Body: Somaesthetic Interaction Design. The MIT Press
King, S. (2015). Understanding Industrial Design: Principles for UX and Interaction Design. O’Reilly Media
Moggridge, Bill (2006). Designing Interactions, The MIT Press.
Norman, D. (2004). Emotional Design. Why we love (or hate) everyday things. Basic Books.
Rizo, E. (2021). Más que diseño de experiencia (UX): Life-centered design para productos y servicios. ESIC Editorial
Shedroff, N. (2001). Experience design 1. New Riders.
Steane, J. (2016). Fundamentos del diseño interactivo : principios y procesos que todo diseñador debe conocer. Promopress.
Wiberg, M. (2018). The Materiality of Interaction: Notes on the Materials of Interaction Design. The MIT Press