Base Knowledge
Object oriented programming, java programming
Teaching Methodologies
Theoretical exposition of main concepts in theoretical classes, and also realization of theoretical-practical exercises.
In lab classes, students are required to conduct programming assignments, related to the application of design patterns, and will work on creating an integrator project.
Evaluation is based on exam and project.
Learning Results
understanding the concepts of software design and architecture
Understanding the role of software design and architecture in the context of a software development process, according to software requirements
Knowing object oriented analysis methodologies, and other design instruments (e.g. uml language)
Knowing and applying Design Patterns
Knowing and applying Enterprise patterns
Knowing and applying API design patterns
Program
1-Overview and introduction
2-Layered software architectures
3-GRASP – Object oriented design
4-GoF – Design Patterns
5-Enterprise and persistence patterns
6-API design patterns
Curricular Unit Teachers
Internship(s)
NAO
Bibliography
Books:
Larman, Craig – Applying UML and patterns : an introduction to object-oriented analysis and design and iterative development. 3rd ed.. Upper Saddle River, NJ : Prentice Hall PTR, 2007 imp. 702 p.. ISBN 0-13-148906-2, 1A-7-76 (ISEC) – 14711
Freeman, Eric,- Head first design patterns. Beijing [etc.] : O’Reilly, 2004. 637 p.. ISBN 978-0-596-00712-6, 1A-7-75 (ISEC) – 14706
Gamma, Erich – Design patterns : elements of reusable object-oriented software. Boston [etc.] : Addison-Wesley, cop. 1995. 395 p.. ISBN 978-0-201-63361-0, 1A-7-97 (ISEC) – 15112
Fowler, Martin,; Rice, David – Patterns of enterprise application architecture. Boston [etc.] : Addison-Wesley, 2007 imp. 533 p.. ISBN 0-321-12742-0, 1A-7-88 (ISEC) – 1500
Geewax,JJ, API design patterns, Manning, 2021,443 p. ISBN-9781617295850
Other resources:
Slides and annotations