Base Knowledge
Students must master concepts of procedural programming and algorithms.
It is recommended the completion of the following courses:
– Programming fundamentals;
– Data Structures.
Teaching Methodologies
The following teaching methodologies are used in this curricular unit:
1. Expository method: explanatory method where theoretical foundations and concepts are presented by the teacher and discussed with the class. Concepts and information will be presented to students through, for example, slide presentations or oral discussions. It will be used in classes to structure and outline the information.
2. Demonstrative method: based on the example given by the teacher of a technical or practical operation that one wishes to be learned. It focuses on how a given operation is carried out, highlighting the most appropriate techniques, tools and equipment. It will be used, for example, in practical and laboratory classes.
3. Interrogative method: process based on verbal interactions, under the direction of the teacher, adopting the format of questions and answers. It allows for greater dynamics in the classroom and consolidates learning. It will be used, for example, to remember elements of previous classes and in revisions of the lectured content.
4. Active methods: pedagogical techniques will be used in which the student is the center of the learning process, being an active participant and involved in his own training. The teacher assumes the role of facilitator, stimulating critical thinking, collaboration, creativity and student autonomy. They will be applied in classes to achieve a dynamic and more lasting learning environment.
Each class will consist of two moments:
1. Introductory presentation: At the beginning of the class, the teacher exposes and discusses the new contents under study with the students;
2. Practical application: After the introductory presentation, students develop work assignments and programming projects, individually and in group, for practical application of new concepts, autonomously and under the guidance of the teacher.
This will be a predominantly practical curricular unit and focused on the development of programming projects.
Learning Results
At the end of the curricular unit the student will be able to:
1. Identify the basic concepts of Object Oriented Programming (OOP): objects, classes, polymorphism and inheritance;
2. Implement and manage static (uni- and multi-dimensional tables) and dynamic (java collections, namely arrays, vectors and hashtables) data structures;
3. Use persistent memory structures: files (binary, text and objects);
4. Plan, develop and test programs using the Java language.
Program
1. Introduction to the Java language; Structure and syntax;
2. Object Oriented Programming (OOP): Classes and Objects;
3. Exception Handling;
4. Static data structures: One-dimensional and Multidimensional Tables
5. Dynamic data structures: Java Collections, including Arrays, Vectors and Hashtables; Search and iteration in data structures;
6. Files: Text, Binaries and Objects; Java Properties; Reading data from input devices; Manipulation of files and directories; Data streams;
7. Object Oriented Programming (OOP): Inheritance and Polymorphism.
Curricular Unit Teachers
Internship(s)
NAO
Bibliography
Flanagan, D. , & Evans, B. (2014). Java in a nutshell – A desktop quick reference (7th ed). O’Reilly.
Jesus, C. (2013). Curso prático de java. FCA.
Martins, F. (2017). Java 8 – POO + construções funcionais. FCA.
Martins, F. (2014). Projectos de POO em java. FCA.
Urma, R., Fusco, M., & Mycroft, A. (2018). Modern java in action – Lambdas, streams, functional and reactive programming. Manning.