Base Knowledge
Students should master the concepts of Object Oriented Programming (OOP) using Java language and Relational Databases.
It is recommended the completion of the following courses:
– Programming Fundamentals;
– Data Structures;
– Databases;
– Programming.
Teaching Methodologies
The following teaching methodologies are used in this curricular unit:
1. Expository method: explanatory method where theoretical foundations and concepts are presented by the teacher and discussed with the class. Concepts and information will be presented to students through, for example, slide presentations or oral discussions. It will be used in classes to structure and outline the information.
2. Demonstrative method: based on the example given by the teacher of a technical or practical operation that one wishes to be learned. It focuses on how a given operation is carried out, highlighting the most appropriate techniques, tools and equipment. It will be used, for example, in practical and laboratory classes.
3. Interrogative method: process based on verbal interactions, under the direction of the teacher, adopting the format of questions and answers. It allows for greater dynamics in the classroom and consolidates learning. It will be used, for example, to remember elements of previous classes and in revisions of the lectured content.
4. Active methods: pedagogical techniques will be used in which the student is the center of the learning process, being an active participant and involved in his own training. The teacher assumes the role of facilitator, stimulating critical thinking, collaboration, creativity and student autonomy. They will be applied in classes to achieve a dynamic and more lasting learning environment.
Each class will consist of two moments:
1. Introductory presentation: At the beginning of the class, the teacher exposes and discusses the new contents under study with the students;
2. Practical application: After the introductory presentation, students develop work assignments and programming projects, individually and in group, for practical application of new concepts, autonomously and under the guidance of the teacher.
This will be a predominantly practical curricular unit and focused on the development of programming projects.
Learning Results
At the end of the curricular unit the student will be able to:
1. Demonstrate the basic concepts of Object Oriented Programming (OOP): objects, classes, polymorphism, inheritance;
2. Handle persistent memory structures: access to relational databases using ODBC;
3. Develop applications with network communication and parallelism;
4. Implement and manipulate user interaction interfaces and develop graphics applications in Java Swing/Java FX.
5. Design and implement applications using the Java language.
Program
1. Support elements for Java application development: Code management (Packages); Code Documentation (JavaDoc); Java Archives (JAR); Java Conventions; Formatting numbers, dates and calendars; Regular Expressions; Universal access to resources / files; Task scheduling; Print; Calls to the operating system;
2. Debugging and logging;
3. Access and manipulation of relational databases through ODBC and JDBC;
4. Concurring systems; Thread synchronization;
5. Network programming; communication through sockets; client-server architecture;
6. Graphical interfaces (Java Swing, Java FX and AWT); Components; Positioning Managers; Event processors; Interface Formatting;
7. Application development using MVC (Model, View, Controller).
Curricular Unit Teachers
Grading Methods
- - three individual practical assignments (with weights of 20%, 25% and 25%) - 70.0%
- - a final group project, with presentation (30%); - 30.0%
- - an individual project with presentation (70%). - 70.0%
- - an individual written test (30%) - 30.0%
Internship(s)
NAO
Bibliography
Flanagan, D. , & Evans, B. (2019). Java in a nutshell: A desktop quick reference. (7th ed.). O’Reilly.
Jesus, C. (2013). Curso prático de java. FCA.
Martins, F.M. (2017). Java 8: POO + construções funcionais. FCA.
Martins, F.M. (2014). Projectos de POO em java. FCA.
Urma, R., Fusco, M., & Mycroft, A. (2018). Modern java in action – Lambdas, streams, functional and reactive programming. Manning.