Multimedia Laboratory II

Base Knowledge

N/A

Teaching Methodologies

This curricular unit aims to provide an eminently practical experience, where the fulfillment of activities integrated in a project leads to contact with the established learning objectives. Teaching methodologies include the involvement and accountability of students in the conception, development and implementation of a project, monitored by the teacher staff in view of its rationale and ultimate goal.

Learning Results

This curricular unit shares, to a large extent, the objectives of Multimedia Laboratory 1, with the updated skills acquired in the meanwhile by students. As such, after attending this curricular unit, the student should be able to:
* communicate text, visual and sound messages to a specific audience, using communication/information models;
* know how to select, analyze and design graphic and sound products according to communicational, aesthetic and functional criteria;
* know how to define, organize and lay out contents, and to interpret and integrate in multidisciplinary projects;
* apply concepts of interactivity, functionality, portability in the development of supporting digital platforms;
* design and edit products for digital publishing;
* manage content publishing on an online platform;
* create a digital support for sharing contents;
* master the features of social networks.

Program

Likewise, it also largely shares the contents of Multimedia Laboratory I. Thus, the curricular unit comprises the following contents:
* communicate through visual (namely video) and sound information;
* planning and information gathering;
* content hierarchy;
* management phases of a content production project – from rationale to execution and publication;
* definition and execution of individual and team projects;
* production of digital contents;
* sharing of contents, namely by creating web servers for sharing dynamic contents based on user options.

Curricular Unit Teachers

Grading Methods

Exam
  • - Exam - 100.0%
Continuing Evaluation
  • - Attendance and Participation - 20.0%
  • - Individual and/or Group Work - 80.0%

Internship(s)

NAO

Bibliography

ADAMS, R., HNATIUK, D., & WEISS, D. (2017). Music supervision: The complete guide to selecting music for movies, tv, games & new media (2nd ed.). Omnibus Press.

BEAUCHAMP, R. S. (2013). Designing sound for animation (2nd ed.). Focal Press.

CARROL, B. (2020). Writing and Editing for Digital Media. New York: Routledge.

COLLINS, M. (2017). Pro HTML5 with CSS, JavaScript, and Multimedia: Complete Website Development and Best Practices, 1st Ed. Apress.

DUNHAM, R. S. (2020). Multimedia Reporting: How Digital Tools Can Improve Journalism Storytelling. Singapore: Springer Nature.

FEHRLE, J. & SCHÄFKE-ZELL W. (2019). Adaptation in the Age of Media Convergence. Amsterdam: Amsterdam University Press.

LATIN, M. (2019). Better web typography for a better web (2nd ed.). Blurb.

LEONARD, N. SANTUNE, F. & WAY, A. (2020). Web and Digital for Graphic Designers. Bloomsbury Publishing

YOUNG, Alex; MECK, Bradley, CANTELON, Mike. (2017) Node.js in Action, 2nd ed. Manning Publications