Base Knowledge
Software Engineering.
Software Modeling and Design.
UML Language.
Teaching Methodologies
The curricular unit includes theoretical and practical classes.
In theoretical classes, methodologies and case studies are presented.
The practical classes focus on solving exercises and the development of a requirements specification project.
Learning Results
This course aims to develop skills for software engineering requirements (RE). The main objectives are:
– Acquisition of theoretical and practical knowledge in the field of requirements engineering;
– Know and apply advanced requirements analysis techniques.
– Solve real world problems.
The main skills to be acquired are:
– Know to analyze a problem, identify its characteristics and design a software requirements specification (SRS);
– Recognize the advantages and limitations of using RE methodologies;
– Develop autonomously new strategies;
Program
1. Introduction and Overview
2. Requirements Engineering Processes
3. Requirements Elicitation
4. UX Analysis and Requirements Negotiation
5. Documentation
6. Requirements Validation
7. Requirements Management
8. Traceability
9. Requirements Engineering in Agile UX Development
10. Definition of Requirements Oriented to “Points of View”
11. Requirements for Interactive Systems
Curricular Unit Teachers
Internship(s)
NAO
Bibliography
Main:
Kotonya, G., & Sommerville, I. (1998). Requirements engineering: processes and techniques. John Wiley & Sons, Inc..1A-7-74 (ISEC) – 14675
Benyon, D. (2014). Designing interactive systems: A comprehensive guide to HCI, UX and interaction design, 1A-12-175 (ISEC) – 16890
Wiegers, K., & Beatty, J. (2013). Software requirements. Pearson Education. 1A-7-58 (ISEC) – 13424
Graham, I. (2008). Requirements modelling and specification for service oriented architecture. John Wiley & Sons.1A-7-84 (ISEC) – 14948
Complementary:
Lutowski, R. (2016). Software requirements: encapsulation, quality, and reuse. Auerbach Publications.
Wiegers, K., & Beatty, J. (2013). Software requirements. Pearson Education.
Cohn, M. (2004). User stories applied: For agile software development. Addison-Wesley Professional.
Leffingwell, D., & Widrig, D. (2000). Managing software requirements: a unified approach. Addison-Wesley Professional.
Sommerville, I. (2001). Quality Management. Sommerville, I., Software Engineering, 6th ed., Addison-Wesley, 535-556.
Hull, E., Jackson, K., & Dick, J. (2005). Requirements engineering in the solution domain (pp. 109-129). Springer London.
Fowler, M. (2004). UML distilled: a brief guide to the standard object modeling language. Addison-Wesley Professional.