Base Knowledge
Not aplicable
Teaching Methodologies
The following methodologies are used in this course:
1 – Expository method: an explanatory method where theoretical foundations and concepts are presented by the lecturer and discussed with the class, followed by demonstrative examples;
2 – Experimental method: an active method where the student develops knowledge through problem-solving and the development of individual laboratory projects or group dynamics.
Each class will consist of two moments:
1 – Introductory presentation: At the beginning of the class, the lecturer exposes and discusses the new contents understudy with the students;
2 – Practical application: After the introductory presentation, students develop worksheets and problem-solving, individually and together, for practical application of new concepts, autonomously and under the guidance of the lecturer;
Learning Results
Part I – Perform processes of acquisition and manipulation of multimedia data as well as build multimedia applications using the latest tools and technologies.
Part II – Perform processes for creating, modeling and manipulating 2D and 3D content.
At the end of the semester students should be able to interpret, build and compose 2D and 3D content and develop applications in which this content is used.
Program
Part I – Multimedia
Introduction to multimedia: Acquisition, creation and editing of multimedia content.
a) Image: acquisition processes, notions of image compression, bitmap vs. image. vector, main image formats
b) Audio: acquisition processes, notions of audio compression, main audio formats
c) Video: acquisition processes, notions of video compression, main video formats
Development of applications involving the manipulation of multimedia content.
Part II – Computer Graphics
Introduction to Computer Graphics
a) Creation and manipulation of 2D and 3D graphics
b) 3D object modeling and manipulation
Development of applications involving the manipulation of 2D and 3D multimedia content.
Curricular Unit Teachers
Grading Methods
- - An individual written test - 25.0%
- - Individual works - 75.0%
- - An individual written test - 35.0%
- - individual practical work - 65.0%
Internship(s)
NAO
Bibliography
Pereira, J. M., Brisson, J., Coelho, A., Ferreira, A., & Gomes, M. R. (2018). Introdução à Computação Gráfica. FCA
Marques, M. P. (2004). Sistemas e Técnicas de Produção Áudio. FCA
Ribeiro, N. M. (2012). Multimédia e Tecnologias Interativas. FCA.
Ribeiro, N., & Torres, J. (2009). Tecnologias de compressão multimédia. FCA
Costa, E. (2015). Programação em Python Fundamentos e Resolução de Problemas. FCA