Multimedia to Computer Graphics

Base Knowledge

N/A

Teaching Methodologies

Not available

Learning Results

At the end of the course unit the student should be able to:
1. Perform processes of acquisition and manipulation of multimedia data as well as build multimedia applications using the latest tools and technologies.
2. Perform processes for creating, modeling and manipulating 2D and 3D content.

Program

Part I – Multimedia
Introduction to multimedia: Acquisition, creation and editing of multimedia content.
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a) Image: acquisition processes, notions of image compression, bitmap vs. image. vector, main image formats
b) Audio: acquisition processes, notions of audio compression, main audio formats
c) Video: acquisition processes, notions of video compression, main video formats
Development of applications involving the manipulation of multimedia content.
Part II – Computer Graphics
Introduction to Computer Graphics
a) Creation and manipulation of 2D and 3D graphics
b) 3D object modeling and manipulation
Development of applications involving the manipulation of 2D and 3D multimedia content.

Internship(s)

NAO

Bibliography

Pereira, J. M., Brisson, J., Coelho, A., Ferreira, A., & Gomes, M. R. (2018). Introdução à Computação Gráfica. FCA
Marques, M. P. (2004). Sistemas e Técnicas de Produção Áudio. FCA
Ribeiro, N. M. (2012). Multimédia e Tecnologias Interativas. FCA.
Ribeiro, N., & Torres, J. (2009). Tecnologias de compressão multimédia. FCA
Costa, E. (2015). Programação em Python Fundamentos e Resolução de Problemas. FCA